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Poker Games

Here are some of the games we typically play (pink highlights indicate games played virtually every week):
  • ACEY-DEUCEY
  • APOLLO
  • BASEBALL
  • BLACKJACK
  • BLOODY BOY
  • BLOODY 7S
  • BUCK 'EM
  • CARIBBEAN STUD POKER
  • CONSTRUCTION
  • CRISS-CROSS ROLL 'EM
  • CRAZY PINEAPPLE
  • 2-7 TRIPLE DRAW
  • DEUCES WILD GUTS
  • FIVE-CARD STUD
  • FIVE-CARD DRAW
  • FOLLOW THE QUEEN
  • FOUR QUEENS
  • FOUR-THREE
  • HAWAIIAN PUNCH
  • LOW HOLEY, HIGH CHICAGO
  • 9S UP
  • NO PEEKY
  • OMAHA
  • PAI-GOW POKER
  • PASS THE BUCK
  • QUEENIE
  • RAZZ
  • ROLL YOUR OWN
  • SCREW YOUR NEIGHBOR
  • SEVEN-CARD STUD
  • 7-27
  • 7½-21½
  • STUD 8
  • TEXAS HOLD 'EM
  • .25-.50-$1.00
  • 2-11 POKER
  • TWO-HANDED, THREE-CARD, LOW-BALL GUTS
  • TY'S 7S
  • WILD CARDS GOING BOTH WAYS

  • House Rules

    1. The deal rotates around the table, with each dealer determining what game will be played and what the betting limits will be for that game (i.e., dealer's choice).
    2. There is a maximum of three raises per betting round.
    3. There is no "table stakes" rule. If a player wants to call, bet, or raise, but he doesn't have enough chips, he can (and must) buy more chips in the middle of the hand (i.e., there's no going "all-in").
    4. In some high-low games, players must declare whether they are going high, low, or both ways. (Straights and flushes are ignored for the purposes of low hands. Also, aces are considered the lowest cards in low hands. Thus, the lowest possible hand is 5-4-3-2-A.) After the final betting round each player still in the game takes three chips under the table and comes up with one, two, or three chips hidden in his fist accordingly: Once all players have brought their fists up from under the table, they all reveal their chips. If a player goes both ways, he must win both ways (he does not have to play the same five cards for high and low). If he loses OR ties for high or low, he wins nothing. (If a player goes both ways and does not win, the pot is split between the winning high player and the winning low player, as long as the player has a better (or the same) hand as the player that went both ways.) Note: The number of chips in a player's hand will determine which way the player is going, even if he made a mistake and obviously intended to go a different way.
    5. In a non-drawing game (e.g., Seven-Card Stud), if there are not enough cards left in the deck to go around, a community card will be dealt face up in the middle of the table. This community card can be used by all players.
    6. In a drawing game (e.g., Five-Card Draw), if there are not enough cards left in the deck for a player (or players) to draw, the folded cards from the previous drawing rounds, and the folded cards of any player who has already received all of his replacement cards on the current drawing round, are shuffled. Draws are then made from this newly shuffled stack.
    7. Money will be taken out of every pot and placed in jackpot. For a community game (which most games are), 25 cents will be taken out. For a dealer game (in which players play against the dealer instead of against each other, e.g., Pai-Gow Poker), the dealer will pay 50 cents to jackpot.
    8. Jackpot is won as follows: For games in which the player has at least four cards: (Exception: In double-deck games where a player receives two hands of five cards or more (e.g., Bloody Boy), the four-of-a-kind jackpot can only be won if the four-of-a-kind is initially dealt to the player; he cannot draw to it. However, he can draw to the straight flush, royal flush or five-of-a-kind jackpot payout.)

      For games in which the player receives only three cards, 50% of jackpot will be awarded for three 7s (no wild cards), or for 6-7-8 suited (no wild cards). This rule also applies to Blackjack and Acey-Deucey. However, this three-card rule does not apply to games like Buck 'em where the player initially is dealt three cards but can ultimately receive seven cards.

    9. For 7-27, 50% of jackpot will be awarded to a player whose hand totals 7 and 27 (e.g., A-A-5, A-A-3-2, etc.).

      If a player folds, he cannot win jackpot for that hand. If all players fold but one, that player can only win jackpot if he already has the winning jackpot hand (i.e., no additional cards will be dealt once everyone else has folded to "see if he'll win jackpot"). Also, in the case of a no-peeky game, the winning jackpot hand must be revealed before the other players have folded.

      In the case of Pai-Gow Poker, a player does NOT win jackpot if he splits the otherwise jackpot-winning hand between his five-card and two-card hands. In other words, in order to win jackpot, all the cards of the jackpot-winning hand must be completely within the five-card hand.

      In the case of Omaha and Crazy Pineapple, a player can only win the four-of-a-kind jackpot when two cards of the four-of-a-kind are in his hand, and the other two are on the board. In other words, he does NOT win jackpot if three of the four-of-a-kind are on the board and only one is in his hand.

      Jackpot will be awarded to the player even if he did not win any of the standard pot in the game (e.g., he declared both ways in a high-low game and tied someone, or he lost to someone who had a higher jackpot-winning hand).

      If two or more players win jackpot on the same hand, the amount each player receives is determined by dividing the total money in jackpot by the number of jackpot-winning players, then applying each player's qualifying jackpot percentage to his share. For example, Warren gets four-of-a-kind and Ike gets a straight flush, and there is $40.00 in jackpot. First we divide $40.00 by two (because there are two winning players) to get $20.00. Then, Warren gets 50% of $20.00 (which is $10.00) for his four-of-a-kind, and Ike gets 75% of $20.00 (which is $15.00) for his straight flush.

      A single player can only win one jackpot per hand. If a player has more than one jackpot-qualifying hand, he only wins jackpot for the hand that pays the most. For example, if a player has both a four-of-a-kind and a straight flush on the same hand, he only wins the jackpot for his straight flush.

    10. In the event of a split pot where the pot cannot be split evenly (e.g., there's an extra quarter left over), the extra amount goes to the player(s) with the winning high hand. If this cannot be done (e.g., because the pot is being split between players with identical hands), the extra amount goes into jackpot.
    11. A player may deal a dealer game up to five hands (except for Blackjack, which he can deal through a maximum of two decks).
    12. In double-deck games (e.g., Bloody Boy), there exists the possibility of a player having a paired flush. That is, a five card hand that is a flush but that also has a pair. (e.g., A♣-10♣-10♣-7♣-3♣) In the case where more than one player has a flush, a paired flush beats an un-paired flush. Similarly, a two-pair flush beats a one-pair flush.

      Wild cards can be used to make one-pair or two-pair flushes in these games, but cannot be used to make a three-of-a-kind flush. (For example, if a player has K♠-6♠-4♠-4♠ and a wild card, he doesn't have three 4s with a flush, he has a pair of kings and a pair of 4s with a flush.)

    13. At the end of the night, all players will count their chips, and any money over an exact dollar amount will be placed in a pot for showdown. (Any money over an exact dollar amount in jackpot will also be included in the showdown pot.)

      Even if a player does not contribute any chips to the showdown pot (and even if he left earlier in the evening), he stills participates in showdown. The next scheduled dealer deals a game of his choosing (all cards face-up; there is no betting), and the winner of that game wins the showdown pot. (The goal here is for everyone to have chips totaling an exact dollar amount so we don't have to mess with change.)

      Note: Jackpot cannot be won during the showdown.

    14. Cards speak for themselves.

    Game Rules

    More to come...